![]() It all comes together to make for a surprisingly strategic and undeniably exciting experience, but it’s one that’s given a bit of extra charm thanks to the colourful cast of characters. It’s a novel idea that helps set Destruction AllStars apart from similar titles in the genre, plus it’s SUPER satisfying to take out a foe this way… It’s pretty thrilling finding yourself on-foot and made for some of my favourite moments playing so far, especially since it’s possible to jump on top of a rival’s car and steal it for yourself or wreck it by competing with them in a QTE. You can even activate an ability that makes them faster and gives them a double-jump, making it easier again to evade incoming vehicles or leap to new ones that might’ve otherwise been out of reach. With cars boosting around and shunting and bumping each other, you’d probably expect to be roadkill in next to no time, right? Well, it turns out that Destruction AllStars’ cast are an acrobatic bunch and can quickly evade incoming cars with a well-timed button press, whilst the fact that they can jump high and wall-run means they’re pretty nifty at getting their way around too. If your car does end up getting wrecked or you simply eject to find a new set of wheels, you’ll find yourself on-foot and running around the arena. It’s worth noting that whilst the vehicles are the crux of Destruction AllStars’ gameplay, there will be times when you won’t find yourself behind the wheel. They’re perfect to use when trying to evade incoming shunts from rivals too, proving that slamming doesn’t JUST have to be an offensive manoeuvre.Įither way, it’s a really cool feature that ensures that showdowns between vehicles remain exciting throughout, whilst the fact that you have to wait for your slam attacks to recharge means you’ve got to be strategic with their use. It’ll take a bit of practice to get used to, but when you do? Believe me, it’s exhilarating wiping out a foe. ![]() I lost track of the amount of times that I thought I’d land the perfect hit, only for the opponent I was jostling with to move out of the way and leave me wasting a slam or, more often than not, accidentally slamming into a wall instead. What ISN’T simple is your timing, especially in multiplayer where your rivals can be a bit more unpredictable. These slams reminded me of the Burnout series, with the player able to hit a sideways slam by flicking the right stick left or right or slam ahead of them by flicking it forward – simple. Don’t worry too much if you can’t get your preference straight away – they’re constantly respawning across the arena and it’s easy enough to swap between them.Ĭombat remains the same across the three vehicle types, with the player able to simply speed into other racers to cause them damage or hit them with a well-timed slam. It’s up to you to decide which vehicle works best for you, though the fact that you’ll be competing with other players to get to them does mean that you can be restricted to whatever one you can reach first. Each car has a HP meter that will fall when collided with, whether that’s when getting hit by another vehicle or accidentally crashing into a wall (or one of the annoying bumpers that will randomly rise from the ground in certain arenas). This is done from the comfort of your vehicle, with three basic types available: a smaller car that’s nimble and can get you through tight areas, a fast car that places an emphasis on speed, and a bigger car that packs more punch when shunting your rivals. The objectives vary across these modes, but ultimately it all comes down to one thing: wiping out your rivals in the arena. Well, it has finally launched on the PlayStation 5 and I’m happy to report that it’s just as charming and fun to play as I hoped it would be – even IF it is in need of a bit more content to keep players invested in the long term.ĭestruction AllStars’ gameplay revolves around competing with rival drivers across four different game modes. That’s a BIG win in my eyes and gave Destruction AllStars a better chance of success. It turns out that Sony took the early feedback on board and did something unpredictable: not only did they delay the game until February 2021, but also revealed that it would be made available for free for PlayStation Plus members. Don’t get me wrong, the game itself had a lot of zany charm whilst the destructive vehicular-combat looked super exciting (and very pretty), but the high-price tag and focus on multiplayer didn’t really do enough to excite gamers – especially when it was meant to be launching alongside big hitters such as Demon’s Souls and Marvel’s Spider-Man: Miles Morales. Destruction AllStars didn’t really set the world on fire when it was revealed alongside the PlayStation 5.
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